This build is effective in pretty much any party composition – in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers. Restoration and Armour of Frost (Hydro) increase survivability, as does Fortify (Geo). Favourable Wind (Aero) and Haste (Pyro) help close the distance and increase your AP pool. With a finger in every magic school, it is well worth picking up useful low-level skills. Rallying Cry and Cannibalise allow the mage to heal themselves using their nearby minions, so a close-range melee build works well here. Add in Dominate Mind to turn one of your enemies into an ally for a while and you have quite the devastating force.Ĭonjure Incarnate and Elemental Totem get an extra skill and elemental damage if you summon them in a corresponding surface, so picking up at least one skill from each elemental magic school gives you a great deal of versatility. One character suddenly becomes five, as Conjure Incarnate, Elemental Totem, and Raise Bloated Corpse create a small army of handy minions.
This Divinity Original Sin 2 build gets by with a little help from its friends.
Learning how to use status effects is a direct path to success in Divinity 2. Key skills – Rain, Hail Strike/Global Cooling, Electrical Discharge, Pressure Spike,.Main skill categories – Hydrosophist and Aerotheurge.Attribute priority – Intelligence, Memory, Constitution, Wits.
How to make a script so that the value changes only in the player if the structure is shared. Help me find the solution of the problem. Posted: Sat 2:16 pm Post subject: Divinity - Original Sin 2